Keep the Skeleton Key or return it?
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I only ever took the time to get it in Oblivion once, but that was enough. I love shapeways, so I had them print me a key. It does need to be returned and yes you can give yourself another skeleton key, but the replacement key will break.
There's no harm in keeping it around for a while, is there? However, returning the Skeleton Key to the Ebonmere is permanent, and you will no longer be able to use it in the future.
Keep the Skeleton Key or return it? - Description Note that this mod was not made as a cheat mod, but a cheat version has been included. I may give it back, one day.
As , the Skeleton Key is an unbreakable lockpick: that's pretty much its only purpose and a fine purpose that is! However, if you want to continue on with the quest chain, you must return the key to complete the quest. But be sure to take out as many locks as you have before you do! But however, what you can do is keep the Skeleton Key until you get Lockpicking to 100 and got the perk Unbreakable. This will allow lockpicks to not break when you're attempting to pick the lock. After you get the perk, return the Skeleton Key to Twilight Spechuler. No skeleton key for keeps unless you want to discontinue the thief guild quest line? I only ever took the time to get it in Oblivion once, but that was enough. It was my best friend when I had it... Spamming the auto-unlock key till it opened... You already have the armor, the sword, the bow, and now an unbreakable lock pick. You don't get any amazing rewards for completing the questline, and not much, if anything, changes within the thieves guild. Just because I'm a stickler for finishing quests. I agree with Skizzlefrits , I already have 99+ lockpicks and growing. I'm pretty awesome at lockpicking and can usually get master locks in 5 lockpicks. And if I really want unbreakable lockpicks I can always get the perk. PLUS now I can be invisible for 2 minutes a day! You don't get kicked out - rather, like most missions in Skyrim, you have virtually unlimited time to complete a quest. Nobody reacts to the fact that you're in possession of the key. The things you end up missing if you keep it permanently are the rewards for the quest line. Completing the guild quest line gives you one of the , and allows you to complete the requirements to Getting a power can be useful, and being the guild master means you get access to the tribute chest and the guild master armor, if that's important to you. Both of these also have achievements tied to them, if you're concerned about such things. Keeping the Skeleton Key just gives you an unbreakable lockpick. The key is a quest item, and you can't drop it or lose it except for the unlikely event of a game-breaking glitch , so the quest just stays open for as long as you possess the key. It's just like any quest-related item; this one just happens to have a tangible benefit attached.
I get multiple keys as I have a few houses I can you keep the skeleton key in skyrim that have a place to store these items. Granted it's still a once-per-day power. Opening the door at the end of the pendulum trap will also trigger a battering ram, so back up from the door the moment you open it and wait for the battering ram to recede before moving on. Jump down and wait for about 25 seconds. So, what's the proper decision. Or should I be a good Nightingale and return it. I didn't take any pictures of the key with bondo filler on it but here's a picture of it with a mix of bondo and primer, wet sanded. Or When about to return the key, have the option to instead chose to kill Karliah, keep the key, and return to the guild claiming she died from other causes. You can sneak past them if you wish, or you can defeat them in combat to pick up some useful loot in the process. Asthe Skeleton Key is an unbreakable lockpick: that's pretty much its only purpose and a fine purpose that is. The only tripwire not near a staircase can be found just before crossing a wooden bridge.